Gaining artefacts[edit | edit source]
There are several ways to obtain (or upgrade) an artefact:
- Reward after a successful dungeon defence
- Sending a monster in the 2nd choice during business trip.
- Rare bonus reward in some plunder locations.
- Random event.
- Stocktake - Take free Artefact
- Icarus - Take free Artefact
- Armchair Alchemist - Encourage to transform a random artefact into another random artefact
- Selfless Favour - Random Artefact upgrade (Triggers only after several positive choices during R&D events)
Only 5 artefacts can be held at a time. Gaining an artefact while having the max amount will prompt the player to throw out the new one or replace a currently held one with it.
Optionally a random artefact can be sold for a hefty amount of gold during The Collector random event.
List of artefacts[edit | edit source]
|Aegis||Creatures||Creatures gain +10/20/30 Armor.|
|Bewitched Glove||Debuff||Each hero has 30/65/100% chance to be affected by Elemental Weakness (3) at the start of a dungeon.|
|Chalice of Youth||Skeletons||Skeletons gain +10/20/30% Life.|
|Crystal Skull||Skeletons||15/25/35% chance that monsters killed come back to life as a Skeleton Warrior.||Does not work while a Paladin with her unique passive skill is alive.|
|Demonic Pendant||Debuff||Each hero has 30/65/100% chance to be affected by Demoralized (3) at the start of a dungeon.||Does not work on Heroes with Demoralized or DoT immunity.|
|Enchanted Cogs||Traps||Traps deal 20/35/50% additional damage and Morale.|
|Fang of Melinda||Demons||Demons' attacks regenerate their Life by 15/25/35% of damage dealt|
|Horn of Plenty||Motivation||Fallen monsters have 15/35/50% chance to lose 1 less Motivation.|
|Imbued Catalyst||Elementals||Elementals have 20/35/50% chance to apply 1 additional effect stack.|
|Loyalty Card||Shop||Merchant's Prices reduced by 20/35/50%.|
|Magic Purse||Gold||Gold gained increased by 20/35/50%.|
|Miraculous Pill||Motivation||Burnout duration of monsters reduced by 2/3/4 weeks.||Affects all unavailability events, including injuries.|
|Mysterious Screwdriver||Traps||Each trap has 10/15/20% chance to gain Multiaction (1).|
|Prismatic Stone||Elementals||Elementals gain +5/10/15 to all Resistances|
|Ring of Wrath||Creatures||Creatures have a 20/35/50% chance to gain Enraged (3) when they are attacked.||Only triggers if the monster takes damage.|
|Sceptre of Destiny||Bonus||Monsters have a 20/40/50% chance to start each fight with a random Bonus.|
|Totem of Strength||Demons||Demons gain +10/20/30% Power|
|Troll Beer||Motivation||Monsters deal 15/35/50% additional damage and Morale when their Motivation is full.|